Iterating on a startup innovation classic to accommodate for vision, mission, and so-called “externalities”. While facilitating entrepreneurs to build social benefit apps with Applications for Good, and again completing a Design Innovation masters, I worked on several occasions with the…
Design
Gratitude_x – How gift economy influences learner attitudes in a massive open online course
Abstract Massive Open Online Courses or MOOCs have grown in membership and influence since their introduction at the beginning of the 21st century. Research on these courses and their communities has focused primarily on learning outcomes for participants and economic…
Designers see the future – to find insights
Originally published at MassArt Design Innovation (updated here) Designers see the future, specifically when surfacing insights. Seeing the future is a multi-step process for the designer, with the forming of insights from the body of research about midway. It’s hard.…
Cucumber Zoo
The design challenge How might we bring food consumption and production to be individually approachable and locally sustainable? This was the question I set out to answer. Fourteen weeks, three design sprints, and countless variations later, I land on the…
Sears Generations
“Because no one else can outfit you for life.” Concept for Sears reinvention. Objective: Improve Sears retail experience, sales experience, and generational relevance. Innovate on empty assets, with new values, promoting generational engagement. Discover your working brand promise and why statement; Enable you to identify and influence all key Sears Holdings brand promise stakeholders; Provide red team methods to…
Prototypical gifting
The following essay is an excerpt from the work in progress “Gratitude_X”. The full paper seeks to document multiple modes of gift giving within the context of a massive open online course. This excerpt prototypes the gift as a concept.…
EdX — MOOC with a Mission and a Profit Motive
Massive Open Online Courses, or MOOCs first began to gain popular attention and market penetration in 2012. Several for-profit and nonprofit entities began packaging college-level learning materials delivered by leading universities onto their proprietary learning management platforms. EdX is one…
Giving it All Away
There is a recognized need for good design strategy and good business insight combined to create innovation. There is a library of articles on the subject. From the DMI’s oft-cited Value of Design, to designer Joshua Taylor’s claim that designers should study…
More Human – Help for Homeless
Challenge: Discover opportunities for elevated user experiences, threats to existing services, markets for early adoption, and ways to redefine the use of autonomous vehicles. Solution: More Human: Media production company supporting autonomous services for un-sheltered people.
Hope Community Engagement
Hope events engaged the study and practice in managing human motivations, group dynamics, and institution engagement. This work enlisted local arts and cultural practitioners to convey tangible and emotional stories of the Society’s mission through public service, performance and compassionate…
Applications for Good
Apps for Good, a recent contest produced by Applications for Good challenged developers to create apps for low-income Americans to help them get educated, find jobs, get healthy, manage their finances, and so on. The contest was organized by One…